#if !defined(AFX_MYSPLITTERWND_H__9AD26394_F2C5_4B74_B8CC_E8731A393E05__INCLUDED_)
#define AFX_MYSPLITTERWND_H__9AD26394_F2C5_4B74_B8CC_E8731A393E05__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// MySplitterWnd.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// CMySplitterWnd window

class CMySplitterWnd : public CSplitterWnd
{
// Construction
public:
	CMySplitterWnd();

// Attributes
public:
	int m_nUpperHeight;
	int m_nDownHeight;
	HWND m_hWndFocus;

// Operations
public:

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CMySplitterWnd)
	//}}AFX_VIRTUAL

// Implementation
public:
	virtual ~CMySplitterWnd();

	// Generated message map functions
protected:
	//{{AFX_MSG(CMySplitterWnd)
	/*if you want to lock the splitter bar , overload the 4 mouse func below..shizhe@10-01-31*/
// 	afx_msg void OnLButtonDown(UINT nFlags, CPoint point); 
// 	afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
// 	afx_msg void OnMouseMove(UINT nFlags, CPoint point);
	afx_msg void OnSize(UINT nType, int cx, int cy);
//	afx_msg BOOL OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message);
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_MYSPLITTERWND_H__9AD26394_F2C5_4B74_B8CC_E8731A393E05__INCLUDED_)
